Tick this option if you want to restrict managerial options to those clubs that do not currently have a manager employed and instead only have the option to take charge where vacancies exist. Prevent control of teams with managers in place If you wish to simply display all information and attributes from the off, tick this option. These attributes can be revealed through scouting or interaction with the player as you progress in your career.
Simply put, this is another option to add to the realism of your saved game.Īttribute masking, colloquially referred to in places as ‘Fog of War’, is a concept where certain attributes (or in some cases all) are not visible to the human manager because Football Manager™ assumes a manager of your experience and age will not necessarily know everything about every player in the world. By disallowing transfer activity in the first transfer window the saved game will reflect the real world more accurately than if the save allows teams to make moves they did not make in real life. The database therefore reflects this in squad lists and team transfer budgets. If certain playable teams are unable to fulfil particular squad requirements at the start of a new saved game, ticking this box will ensure that their playing squad will be filled out with sufficient personnel.įootball Manager™ typically starts a new game in the pre-season preceding the current season in the real world. Tick this box if you do not want the game to add key backroom staff (such as Assistant Managers) to teams that do not have them. A fictional schedule will instead be created whilst retaining the same competition rules. Tick this box to prevent the use of real life fixtures in for nations and leagues which use them by default.
Ticking it will generate a whole world of ‘fake’ players and staff instead of using the usual and familiar names and faces. This tick box does pretty much exactly what it suggests. The ‘Advanced Options’ section at the foot of the screen provides eight options to further refine your experience: This method allows you to be very flexible and specific when setting up your saved game. For example, you may wish to load in every player from England and every player of French nationality regardless of the nation they are based in. Selecting this option presents a filter dialog which you can then select preferences from when constructing your database. You also have the option to set up a ‘Custom’ Database. For example, a small database might load 5000 players worldwide into the saved game. More capable PCs will be able to handle larger databases, but less capable ones may want to consider using a smaller option.ĭepending on the size of database you’ve chosen to load, you will see a different number of players loaded into the saved game. Naturally, a larger database will include more players and teams from the football world, whereas a smaller one will include what are considered the core and most important items. In a similar manner to the loading of numerous leagues and nations into a save, the size of the database loaded into a save determines to some extent the level of realism the managers will experience in their saved game. Switching between Playable and View-Only mode allows you to include countries in your game for the express purpose of increasing the scope of your game world View-Only achieves this on the proviso that you cannot manage there without converting it to Playable by using the Add or Remove Leagues option within your saved game. The more leagues you include, the more players will be in your saved game, and the slower the Estimated Game Speed – indicated in the panel to the right of the screen – theoretically becomes. Upon hitting ‘Confirm’, the ‘Active Leagues’ panel will populate with a list of leagues from the selected nations, their playable status, and the reason for inclusion where one exists.įrom here, you can then use the drop-down menu for each country’s entry in the list to determine how many leagues from that nation are loaded in. The ‘Add/Remove Leagues’ button is the nominal starting point this is where you can choose the nations represented in your saved game. Rather than selecting a team and getting into your saved game as quickly as possible, you can tweak and tailor things to your exact requirements here. If you want to have greater control about the setup of your new saved game, and include several more leagues than the Quick Start setup allows, then you should use the Advanced Setup option.